TCP Socket: Data Transfer without Single Byte loss using Objective-C(XCode)
This clip shows how to transfer data over TCP socket without single byte loss using Objective-C, Cocoa Framework, XCode
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GUIHandler.h
// // GUIHandler.h // TCPDataTransfer // // Created by Rahul Yadav on 30/12/15. // Copyright © 2015 Rahul Yadav. All rights reserved. // #import <Foundation/Foundation.h> #import <Cocoa/Cocoa.h> #import "ServerThread.h" #import "ClientThread.h" @interface GUIHandler : NSObject{ ServerThread *obj_server_thread; ClientThread *obj_client_thread; @public __weak IBOutlet NSTextField *tx_send_data; __weak IBOutlet NSTextField *tx_recv_data; } - (IBAction)StartServerNow:(id)sender; - (IBAction)StopServerNow:(id)sender; - (IBAction)ConnectToServerNow:(id)sender; - (IBAction)DisconnectFromServer:(id)sender; - (IBAction)SendDataToServer:(id)sender; @end
GUIHandler.m
// // GUIHandler.m // TCPDataTransfer // // Created by Rahul Yadav on 30/12/15. // Copyright © 2015 Rahul Yadav. All rights reserved. // #import "GUIHandler.h" @implementation GUIHandler - (IBAction)StartServerNow:(id)sender { obj_server_thread=[[ServerThread alloc]init]; [obj_server_thread initializeServer:tx_recv_data]; [obj_server_thread start]; } - (IBAction)StopServerNow:(id)sender { [obj_server_thread StopServer]; [obj_server_thread cancel]; } - (IBAction)ConnectToServerNow:(id)sender { obj_client_thread=[[ClientThread alloc]init]; [obj_client_thread InitializeClient]; [obj_client_thread start]; } - (IBAction)DisconnectFromServer:(id)sender { [obj_client_thread DisconnectFromServer]; [obj_client_thread cancel]; } - (IBAction)SendDataToServer:(id)sender { [obj_client_thread SendTCPDataPacket:[[tx_send_data stringValue]UTF8String]]; } @end
ServerThread.h
// // ServerThread.h // TCPDataTransfer // // Created by Rahul Yadav on 30/12/15. // Copyright © 2015 Rahul Yadav. All rights reserved. // #import <Foundation/Foundation.h> #import <Cocoa/Cocoa.h> #include <sys/socket.h> #include <netinet/in.h> @interface ServerThread : NSThread { CFSocketRef obj_server; @public NSTextField *tx_recv; } -(void)initializeServer:(NSTextField *) target_text_field; -(void)main; -(void)StopServer; @end
ServerThread.m
// // ServerThread.m // TCPDataTransfer // // Created by Rahul Yadav on 30/12/15. // Copyright © 2015 Rahul Yadav. All rights reserved. // #import "ServerThread.h" #import "ClientThread.h" @implementation ServerThread -(void)initializeServer:(NSTextField *) target_text_field{ tx_recv=target_text_field; CFSocketContext sctx={0,(__bridge void *)(self),NULL,NULL,NULL}; obj_server=CFSocketCreate(kCFAllocatorDefault, AF_INET, SOCK_STREAM, IPPROTO_TCP, kCFSocketAcceptCallBack, TCPServerCallBackHandler, &sctx); int so_reuse_flag=1; setsockopt(CFSocketGetNative(obj_server), SOL_SOCKET, SO_REUSEADDR, &so_reuse_flag, sizeof(so_reuse_flag)); setsockopt(CFSocketGetNative(obj_server), SOL_SOCKET, SO_REUSEPORT, &so_reuse_flag, sizeof(so_reuse_flag)); struct sockaddr_in sock_addr; memset(&sock_addr, 0, sizeof(sock_addr)); sock_addr.sin_len=sizeof(sock_addr); sock_addr.sin_family=AF_INET; sock_addr.sin_port=htons(6658); sock_addr.sin_addr.s_addr=INADDR_ANY; CFDataRef dref=CFDataCreate(kCFAllocatorDefault, (UInt8*)&sock_addr, sizeof(sock_addr)); CFSocketSetAddress(obj_server, dref); CFRelease(dref); } -(void)main{ CFRunLoopSourceRef loopref=CFSocketCreateRunLoopSource(kCFAllocatorDefault, obj_server, 0); CFRunLoopAddSource(CFRunLoopGetCurrent(), loopref, kCFRunLoopDefaultMode); CFRelease(loopref); CFRunLoopRun(); } -(void)StopServer{ CFSocketInvalidate(obj_server); CFRelease(obj_server); CFRunLoopStop(CFRunLoopGetCurrent()); } void TCPServerCallBackHandler(CFSocketRef s, CFSocketCallBackType callbacktype,CFDataRef address, const void *data,void *info){ switch (callbacktype) { case kCFSocketAcceptCallBack: { ServerThread * obj_server_ptr=(__bridge ServerThread *)info; ClientThread *obj_accepted_socket=[[ClientThread alloc]init]; [obj_accepted_socket InitializeNative:*(CFSocketNativeHandle*)data showRecvData:obj_server_ptr->tx_recv]; [obj_accepted_socket start]; } break; default: break; } } @end
ClientThread.h
// // ClientThread.h // TCPDataTransfer // // Created by Rahul Yadav on 30/12/15. // Copyright © 2015 Rahul Yadav. All rights reserved. // #import <Foundation/Foundation.h> #import <Cocoa/Cocoa.h> #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h> @interface ClientThread : NSThread{ CFSocketRef obj_client; @public NSTextField* tx_recv; } -(void)InitializeClient; -(void)InitializeNative:(CFSocketNativeHandle) native_socket showRecvData:(NSTextField *) target_text_field; -(void)main; -(void)DisconnectFromServer; -(void)SendTCPDataPacket:(const char*) data; -(char*)ReadData; @end
ClientThread.m
// // ClientThread.m // TCPDataTransfer // // Created by Rahul Yadav on 30/12/15. // Copyright © 2015 Rahul Yadav. All rights reserved. // #import "ClientThread.h" @implementation ClientThread -(void)InitializeClient{ CFSocketContext sctx={0,(__bridge void *)(self),NULL,NULL,NULL}; obj_client=CFSocketCreate(kCFAllocatorDefault, AF_INET, SOCK_STREAM, IPPROTO_TCP, kCFSocketConnectCallBack, TCPClientCallBackHandler, &sctx); struct sockaddr_in sock_addr; memset(&sock_addr, 0, sizeof(sock_addr)); sock_addr.sin_len=sizeof(sock_addr); sock_addr.sin_family=AF_INET; sock_addr.sin_port=htons(6658); inet_pton(AF_INET, "127.0.0.1", &sock_addr.sin_addr); CFDataRef dref=CFDataCreate(kCFAllocatorDefault, (UInt8*)&sock_addr, sizeof(sock_addr)); CFSocketConnectToAddress(obj_client, dref, -1); CFRelease(dref); } -(void)main{ CFRunLoopSourceRef loopref=CFSocketCreateRunLoopSource(kCFAllocatorDefault, obj_client, 0); CFRunLoopAddSource(CFRunLoopGetCurrent(), loopref, kCFRunLoopDefaultMode); CFRelease(loopref); CFRunLoopRun(); } -(void)DisconnectFromServer{ CFSocketInvalidate(obj_client); CFRelease(obj_client); CFRunLoopStop(CFRunLoopGetCurrent()); } -(void)SendTCPDataPacket:(const char*) data { int initialize[1]={2};//initialize int separator[1]={4}; int data_length=(int)strlen(data); int target_length=snprintf(NULL, 0, "%d",data_length); char* data_length_char=malloc(target_length+1); snprintf(data_length_char, target_length+1, "%d",data_length);// this line of code convert (45 into "45") int ele_count=(int)strlen(data_length_char); int *size_buff=(int*)malloc(ele_count*sizeof(int)); for (int counter=0; counter<ele_count; counter++) { size_buff[counter]=(int)data_length_char[counter]; } int packet_length= 1+1+ele_count+(int)strlen(data); UInt8 *packet=(UInt8*)malloc(packet_length * sizeof(UInt8)); memcpy(&packet[0], initialize, 1); for (int counter=0; counter<ele_count; counter++) { memcpy(&packet[counter+1], &size_buff[counter], 1); } memcpy(&packet[0+1+ele_count], separator, 1); memcpy(&packet[0+1+ele_count+1], data, strlen(data)); CFDataRef dref=CFDataCreate(kCFAllocatorDefault, packet, packet_length); CFSocketSendData(obj_client, NULL, dref, -1); free(packet); free(size_buff); free(data_length_char); CFRelease(dref); } -(void)InitializeNative:(CFSocketNativeHandle) native_socket showRecvData:(NSTextField *) target_text_field{ tx_recv=target_text_field; CFSocketContext sctx={0,(__bridge void *)(self),NULL,NULL,NULL}; obj_client=CFSocketCreateWithNative(kCFAllocatorDefault, native_socket, kCFSocketReadCallBack, TCPClientCallBackHandler, &sctx); } -(char*)ReadData{ char *data_buff; NSMutableString *buff_length=[[NSMutableString alloc]init]; char buf[1]; read(CFSocketGetNative(obj_client), &buf, 1 ); while ((int)*buf!=4) { [buff_length appendFormat:@"%c", (char)(int)*buf]; read(CFSocketGetNative(obj_client), &buf, 1 ); } int data_length=[[buff_length stringByTrimmingCharactersInSet:[[NSCharacterSet decimalDigitCharacterSet]invertedSet]]intValue]; data_buff=(char*)malloc(data_length*sizeof(char)); ssize_t byte_read=0; ssize_t byte_offset=0; while (byte_offset<data_length) { byte_read=read(CFSocketGetNative(obj_client), data_buff+byte_offset, 50); byte_offset+=byte_read; } return data_buff; } void TCPClientCallBackHandler(CFSocketRef s, CFSocketCallBackType callbacktype,CFDataRef address, const void *data,void *info){ switch (callbacktype) { case kCFSocketConnectCallBack: if(data){ CFSocketInvalidate(s); CFRelease(s); CFRunLoopStop(CFRunLoopGetCurrent()); } else{ NSLog(@"Client Connected to Server"); } break; case kCFSocketReadCallBack:{ char buf[1]; read(CFSocketGetNative(s), &buf, 1 ); if((int)*buf==2){ ClientThread * obj_client_ptr=(__bridge ClientThread*) info; char *recv_data=[obj_client_ptr ReadData]; [obj_client_ptr->tx_recv setStringValue:[NSString stringWithUTF8String:recv_data]]; free(recv_data); } } break; default: break; } } @end